My research is located in design and human-computer interaction, with a particular focus on the nexus of somatics, design and technology. The research methodologies I apply are predominantly qualitative, oriented to design research and creative practice. My creative works incorporate performance and installation to engage and critique new technologies. My approach to research is to place the lived body at the core of inquiry into contemporary issues and emerging technologies, and to explore how to design future products and systems from such understandings. Design methods and tools for critical, user-centred and participatory design form a large part of my research program. An ongoing strand of research is the development of methods for working with the creative potential of the moving body, drawn from dance, performance and somatic practices, which can be appropriated by designers. This is part of my commitment to developing somatic literacy as a design sensibility - an important complement to digital design literacy in the expanding territory of contemporary interaction design practice. The body is treated as a design material, along with more traditional design materials and technologies, in an experimental design approach.