RESEARCH
My research is located in design and human-computer interaction, with a particular focus on the nexus of somatics, design and technology. The research methodologies I apply are predominantly qualitative, oriented to design research and creative practice. My creative works incorporate performance and installation to engage and critique new technologies. My approach to research is to place the lived body at the core of inquiry into contemporary issues and emerging technologies, and to explore how to design future products and systems from such understandings. Design methods and tools for critical, user-centred and participatory design form a large part of my research program. An ongoing strand of research is the development of methods for working with the creative potential of the moving body, drawn from dance, performance and somatic practices, which can be appropriated by designers. This is part of my commitment to developing somatic literacy as a design sensibility - an important complement to digital design literacy in the expanding territory of contemporary interaction design practice. The body is treated as a design material, along with more traditional design materials and technologies, in an experimental design approach.
The notion of play and the Playable City is adopted as a framing of relations between people, space, infrastructure and the potential for creative expression and appropriation by citizens that can incorporate a sense of vitality and well-being.
The notion of play and the Playable City is adopted as a framing of relations between people, space, infrastructure and the potential for creative expression and appropriation by citizens that can incorporate a sense of vitality and well-being.
Current research supervision
PhD
Susana Alarcon, Designing Wearable Technologies to Assist Children with Autism
Louis Hong Chew, Understanding and designing for the Playable City: An Australian Context
Frank Feltham, The Slow Floor: Sound-generating Interactive Walking Surfaces for Creative Agency and Kinaesthetic Awareness
Mohammad Khan, Geo-located Augmented Reality interfaces for Participatory Spatial Design
Karen Cochrane, Wearable Technology for Mindfulness Practice
Claudia Nunez-Pacheco, Wearables and the Felt Sense
Ingrid Pohl, New Tactile and Kinetic Materials for Interactive Architecture
Tom Rivard, Performative Urbanism
MPhil
Youngdong Kim, Artistic visualisation of the brainwaves of meditators (awarded)
Please contact [email protected] if you are interested in doing a Masters by Research or PhD related to any of the active projects below. The research methodologies can be traditional, empirical or design/practice-based research. Creative outputs are valued as much as traditional research outputs. Fields of research are typically interdisciplinary and include but are not limited to interaction design, audience/user experience, human-computer interaction, interactive art, distributed choreography (across bodies and machines) and performance technologies.
Susana Alarcon, Designing Wearable Technologies to Assist Children with Autism
Louis Hong Chew, Understanding and designing for the Playable City: An Australian Context
Frank Feltham, The Slow Floor: Sound-generating Interactive Walking Surfaces for Creative Agency and Kinaesthetic Awareness
Mohammad Khan, Geo-located Augmented Reality interfaces for Participatory Spatial Design
Karen Cochrane, Wearable Technology for Mindfulness Practice
Claudia Nunez-Pacheco, Wearables and the Felt Sense
Ingrid Pohl, New Tactile and Kinetic Materials for Interactive Architecture
Tom Rivard, Performative Urbanism
MPhil
Youngdong Kim, Artistic visualisation of the brainwaves of meditators (awarded)
Please contact [email protected] if you are interested in doing a Masters by Research or PhD related to any of the active projects below. The research methodologies can be traditional, empirical or design/practice-based research. Creative outputs are valued as much as traditional research outputs. Fields of research are typically interdisciplinary and include but are not limited to interaction design, audience/user experience, human-computer interaction, interactive art, distributed choreography (across bodies and machines) and performance technologies.
Conference organisation and reviewing
DIS 2016 Program Committee Demo & Poster Chair, Brisbane, Australia
TEI 2016 Arts Track Chair, Eindhoven, Netherlands
TEI 2014 Program Chair, Munich, Germany
OZCHI 2015 Experience Chair, Melbourne, Australia
OZCHI 2014 Short Paper Chair, Sydney, Australia
Conference organising committee and Co-chair Tutorials, Panels and Workshops OZCHI2009
Symposium co-organiser/reviewer Biome 2012
Committee Expanded Architecture 2014 - selection of performance and installation works for Harry Seidler building foyers
Conference organising committee and Co-Art Chair PDC2010
Conference organising committee SEAM2009
Reviewer conferences CHI 2013 (AC Design), TEI, DIS, DRS, CC, PDC, SEAM, NIME, OZCHI, Perception in Architecture
Reviewer journals IJDesign, IJArt, IJHCS, TOCHI, IEEE Pervasive
TEI 2016 Arts Track Chair, Eindhoven, Netherlands
TEI 2014 Program Chair, Munich, Germany
OZCHI 2015 Experience Chair, Melbourne, Australia
OZCHI 2014 Short Paper Chair, Sydney, Australia
Conference organising committee and Co-chair Tutorials, Panels and Workshops OZCHI2009
Symposium co-organiser/reviewer Biome 2012
Committee Expanded Architecture 2014 - selection of performance and installation works for Harry Seidler building foyers
Conference organising committee and Co-Art Chair PDC2010
Conference organising committee SEAM2009
Reviewer conferences CHI 2013 (AC Design), TEI, DIS, DRS, CC, PDC, SEAM, NIME, OZCHI, Perception in Architecture
Reviewer journals IJDesign, IJArt, IJHCS, TOCHI, IEEE Pervasive
Memberships
State Rep (NSW) and Member HFESA CHISIG
Member ACM SIGCHI
Member Design Research Society (UK)
Steering Committee Tangible, Embedded and Embodied Interaction Conference, 2014 - present
Member ACM SIGCHI
Member Design Research Society (UK)
Steering Committee Tangible, Embedded and Embodied Interaction Conference, 2014 - present