Lian Loke
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RESEARCH SUPERVISION

Current PhD students
Joanne Martin, Performer-Object Interactions: Designing Interactive Scenography.
Yi Zhao, Collaborative Robotics
Yidan Cao, Co-reflection in trauma-led design

Awarded
Louis Chew, From Homo Ludens to Ludere Machina: Rethinking Interactive Street Furniture as Playful Urban Machines for Smart and Playable Cities. PhD 2023.
Kristina Mah, Compassion-Driven Interaction: Bridging Buddhist Theory and Contemplative Practice to Artistic Research-through-Design. PhD 2023.
Karen Cochrane, Understanding and Designing for the First-Person Perspective of Walking and Sitting Mindfulness Meditation Facilitated by EEG Modulated Interactive Soundscapes. PhD 2022.
Dorian Peters, Designing for psychological wellbeing: Methods, process, and practical strategies for HCI practitioners. Co-supervisor.

Augusto Dias, Using Motion Sensor and Machine Learning to Support the Assessment of Rhythmic Skills in Social Partner Dance: Bridging Teacher, Student and Machine Contexts. PhD 2019.
Frank Feltham, The Felt-Auditory Approach: Models, Tools And Strategies To Sensitise Somatic Design Practices To The Felt-Effort Essences And Features Of Walking On Pressure Mediated Sound Generating Surfaces. PhD 2019
Mohammad Khan, Plan ­ an Alternative Participatory Spatial Design Interface for Meaningful Engagement of Disadvantaged Communities ­ based on Augmented Reality Technology in Combination with Reference Class Forecasting. PhD 2018
Claudia Nunez-Pacheco, Designing For Aesthetic Experiences From The Body And Felt­Sense. PhD 2018
Youngdong Kim, Narcissus Brainwave - Artistic visualisation of the brainwaves of meditators. MPhil 2016.
Penny Hagen, The Changing Nature of Participation in Design: A Practice-Based Study of Social Technologies in Early Design Research. Co-supervisor, UTS. PhD 2011

Please contact [email protected] if you are interested in doing a Masters by Research or PhD. The research methodologies can be traditional, empirical or design/practice-based research. Creative outputs are valued as much as traditional research outputs. Fields of research are typically interdisciplinary and include but are not limited to interaction design, audience/user experience, human-computer interaction, interactive art, and performance technologies.
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  • Home
  • About
  • News
  • Art
  • RESEARCH
    • Current Research
    • Research Archive >
      • Bystander
      • Complex Bodies
      • Intimate Aesthetics
      • Moving and Making Strange
    • Research Supervision
  • Workshops
  • Publications and Press
    • Publications
    • Talks
    • Press