RESEARCH SUPERVISION
Current PhD students
Joanne Martin, Performer-Object Interactions: Designing Interactive Scenography.
Yi Zhao, Collaborative Robotics
Yidan Cao, Co-reflection in trauma-led design
Awarded
Louis Chew, From Homo Ludens to Ludere Machina: Rethinking Interactive Street Furniture as Playful Urban Machines for Smart and Playable Cities. PhD 2023.
Kristina Mah, Compassion-Driven Interaction: Bridging Buddhist Theory and Contemplative Practice to Artistic Research-through-Design. PhD 2023.
Karen Cochrane, Understanding and Designing for the First-Person Perspective of Walking and Sitting Mindfulness Meditation Facilitated by EEG Modulated Interactive Soundscapes. PhD 2022.
Dorian Peters, Designing for psychological wellbeing: Methods, process, and practical strategies for HCI practitioners. Co-supervisor.
Augusto Dias, Using Motion Sensor and Machine Learning to Support the Assessment of Rhythmic Skills in Social Partner Dance: Bridging Teacher, Student and Machine Contexts. PhD 2019.
Frank Feltham, The Felt-Auditory Approach: Models, Tools And Strategies To Sensitise Somatic Design Practices To The Felt-Effort Essences And Features Of Walking On Pressure Mediated Sound Generating Surfaces. PhD 2019
Mohammad Khan, Plan an Alternative Participatory Spatial Design Interface for Meaningful Engagement of Disadvantaged Communities based on Augmented Reality Technology in Combination with Reference Class Forecasting. PhD 2018
Claudia Nunez-Pacheco, Designing For Aesthetic Experiences From The Body And FeltSense. PhD 2018
Youngdong Kim, Narcissus Brainwave - Artistic visualisation of the brainwaves of meditators. MPhil 2016.
Penny Hagen, The Changing Nature of Participation in Design: A Practice-Based Study of Social Technologies in Early Design Research. Co-supervisor, UTS. PhD 2011
Please contact [email protected] if you are interested in doing a Masters by Research or PhD. The research methodologies can be traditional, empirical or design/practice-based research. Creative outputs are valued as much as traditional research outputs. Fields of research are typically interdisciplinary and include but are not limited to interaction design, audience/user experience, human-computer interaction, interactive art, and performance technologies.
Joanne Martin, Performer-Object Interactions: Designing Interactive Scenography.
Yi Zhao, Collaborative Robotics
Yidan Cao, Co-reflection in trauma-led design
Awarded
Louis Chew, From Homo Ludens to Ludere Machina: Rethinking Interactive Street Furniture as Playful Urban Machines for Smart and Playable Cities. PhD 2023.
Kristina Mah, Compassion-Driven Interaction: Bridging Buddhist Theory and Contemplative Practice to Artistic Research-through-Design. PhD 2023.
Karen Cochrane, Understanding and Designing for the First-Person Perspective of Walking and Sitting Mindfulness Meditation Facilitated by EEG Modulated Interactive Soundscapes. PhD 2022.
Dorian Peters, Designing for psychological wellbeing: Methods, process, and practical strategies for HCI practitioners. Co-supervisor.
Augusto Dias, Using Motion Sensor and Machine Learning to Support the Assessment of Rhythmic Skills in Social Partner Dance: Bridging Teacher, Student and Machine Contexts. PhD 2019.
Frank Feltham, The Felt-Auditory Approach: Models, Tools And Strategies To Sensitise Somatic Design Practices To The Felt-Effort Essences And Features Of Walking On Pressure Mediated Sound Generating Surfaces. PhD 2019
Mohammad Khan, Plan an Alternative Participatory Spatial Design Interface for Meaningful Engagement of Disadvantaged Communities based on Augmented Reality Technology in Combination with Reference Class Forecasting. PhD 2018
Claudia Nunez-Pacheco, Designing For Aesthetic Experiences From The Body And FeltSense. PhD 2018
Youngdong Kim, Narcissus Brainwave - Artistic visualisation of the brainwaves of meditators. MPhil 2016.
Penny Hagen, The Changing Nature of Participation in Design: A Practice-Based Study of Social Technologies in Early Design Research. Co-supervisor, UTS. PhD 2011
Please contact [email protected] if you are interested in doing a Masters by Research or PhD. The research methodologies can be traditional, empirical or design/practice-based research. Creative outputs are valued as much as traditional research outputs. Fields of research are typically interdisciplinary and include but are not limited to interaction design, audience/user experience, human-computer interaction, interactive art, and performance technologies.